Things like this product such cool things....all the way up until you need to move a specific tree half a meter to the left, and then you're either stuck in some prompt/seed hell or have to open an abomination of a file in an editor.
I guess, because we're in the time of generative content, that I was expecting it would recognize what's in the scene and fill in the missing parts. Maybe in version 2
I understand its all vibes and fun, but like at least some warnings that "this thing might lag your computer" and buttons that work.
We have been playing around with something similar at Greybox too, where we ask Claude 3.7 to create Lua scripts to define the scenes with primitives (cubes, spheres, etc) that you can then move around. It's not perfect but did better than we expected!
https://greybox.app/blog/articles/introducing-greybox-ai-cre... has a video at the top that shows what it looks like at the moment.
We saw that Meta, Krea are working on "compose the scene from 3d model generations or imports as individual components", we'll give that a try too, soon.
I'm the founder of 3d real-world scene generator https://ayvri.com - the tech was acquired a while back, but I still have people reaching out to me to ask me to bring it back, and I've told people that the way to do it today would be to generate the scenes with splats and AI.
But kinda think claiming a panoramic generator as a "World Generator" is intentionally hoping people expect it to be more than it delivers.