“On August 31, we’ll start rolling out these requirements for anyone creating new Play Console developer accounts. In October, we’ll share more information with existing developers about how to update and verify existing accounts.”
Source: happened to me and all of my apps despite them being Free Software and offline-only. Here's one of the emails they sent me about it: https://i.imgur.com/dVzQj2p.jpeg
Notice how they open with “Hi Developers at [my first and last name]” – developers, plural, and “at” like they only expect me to be a company and not a single person.
Publishing on the Play Store for indie devs or hobby projects just doesn’t make any sense.
You need to jump though so many hoops and doxx yourself in the process, only to make basically no money with the apps, and even if you miraculously do, risk getting kicked out of their platform without any way to contact a competent human.
Even before all this, the general consensus amongst solo app devs was that “don’t waste your time with Android”, now add about a hundred hour of bureaucracy to even get started with your first app, the choice is obvious for many.
I was a long time Android user and switched to iOS because the apps there are just better, I honestly think that Google of running the Android ecosystem into the ground and only the big players will want to go though this mess.
As a Flutter developer, it makes me want to switch to other technologies, because if Android loses its appeal, Flutter, another Google product, offers basically nothing. On web, it scks, on iOS SwiftUI will always have an advantage, Android as discussed is in steady and fast decline, and who the hell needs Flutter desktop apps that have poor integration with the operating system…
It's a particularly bad policy to launch with existing developers grandfathered out, because the policy probably looks really successful to start with due to the difference in new developer vs. old developer populations -- the entities who are right now making most of the quality apps aren't affected. What's being affected is the pipeline of new developers, but the effect of killing that pipeline won't become obvious for years.
Yep, it was probably that.
Also, Google support refused to tell me what set of documents they would accept. I had to figure it out myself.
> Google also just increased the target API level requirement for apps on the Google Play Store
https://tech.yahoo.com/phones/articles/google-plays-rules-ki...
We also saw established apps like iA Writer decide to get off the treadmill.
> In order to allow our users to access their Google Drive on their phones we had to rewrite privacy statements, update documents, and pass a series of security checks, all while facing a barrage of new, ever-shifting requirements.
https://ia.net/topics/our-android-app-is-frozen-in-carbonite...
The mobile OS wars are over: every company and dev that wants to do anything is locked into having to provide an Android and iOS app no matter how difficult it is, so all the incentives are for Apple / Google to insulate themselves from risk now by raising the bar on devs.
We need to start exercising the minimal rights / capabilities to ship alternative app stores on these platforms. Easier said than done.
I think that could be due to some uncertainty in the market about the future of mobile gaming. Mobile AAA never caught on, and the industry tried it with CoD, Civilization, Mario, Fortnite, Resident Evil, GTA, Assassin's Creed, and others. Only Pokémon Go and Genshin were exceptions on the AAA side due to strong mechanics (Pokémon: ARG appeal, Genshin: gacha profits).
Meanwhile, the small-budget side has become extremely overcrowded by trash-level asset flips, gachas, and ads with vague game elements. Many genuinely talented game developers are asking, "Does my game fit in the mobile markets?" and concluding that the answer is probably closer to no than a yes.
Maybe this is just the natural life cycle of the stores. Moderation doesn't keep up with use, leading to disappointed users and abandonment. Do you remember when we used to check the App Store occasionally for new fun apps during the iPhone 4/4S era? We'd get like an accelerometer app that turns a phone into a silly beer pint, and it'd be quite clever and novel. Or we'd download pedometers, and that was quite a novel and smart tool to track exercise. All because they were promoted on the stores. That's a distant memory for me; I only go to the stores to download the things I already know I need, they have turned into package managers for me.
Sounds like it was a purge of zero value apps. Why was Google allowing these legions of unusable and/or garbage apps in their store in the first place? Someone padding their numbers?
The developer experience of PlayStore is SO BAD compared to the AppStore - which isn’t even that good to start with.
It’s like all the software and websites are just made by people who don’t care at all if you use it or not.
There are more apps than people care about.
Nowadays I only install games, or apps for services where I can't do otherwise.
The time for "there is an app for that" is long gone, and the push for developers to artificially update their apps for whatever was presented as great Google IO innovation, or be out of the store, can only lead to outcomes like this.
I imagine that the numbers on Appstore aren't much different.
I don't get the new D-U-N-S number requirement. Actual scammers can easily jump through the hoops. It's the small independent devs that won't bother with the bureaucracy, especially those that do it for free.
That’s specially true for 3rd-world countries (I can only speak about Brazil, but my guess India would be pretty similar), where for a long while obtaining apps was a dice roll if you’d get a malware or not. Eventually the Play Store made it safer, but also created a group memory of “stuff outside Play Store is cut-and-dry unsafe”. In the circles I have access, people would hesitate to even open your website if you tell them to, but saying “my app is on the Play Store” makes it instantly “safe” in their minds.
I’m still in the process of bringing my App to the Play Store (after being on Apple’s for 3 months now), and honestly catering to Android with the new rules has been the biggest regret in my 20-year career so far. Yet, there is no alternative, because every time I tell people about my project, they always come back saying “I couldn’t find it” when the project name is literally a domain name.
I work at a company that created some whitelabel apps for some popular brands and recently the apps have been taken down for "impersonation" despite the fact that we presented all the necessary paperwork mutliple times before (documents signed by the legal owners of the trademarks).
This supposed "cleanup" operation of the Play Store is just a very sloppy attempt by Google, a company that should be able to do better given the its size and resources.
F-droid apps are simply better these days.
F-Droid continues to be great.
I had useful free apps deleted. They worked, now the alternatives are all ad infested slop.
I CBF jumping through their hoops, might just move them to alternative stores
Google play has always been totally corrupt. But it is even worse today. The amount of trash spreading through their own programs is massive and then they are banning apps that does not even claim any permissions.
As always with Google, money talks. If you are a small corp you are pretty much screwed. If you are a big client Google will call you and tell you how they fixed your issues before you even knew about them. I really hate working with Google and hope they get split up and destroyed in the anti-trust case. (Yeah, I know the corp is named Alphabet)
Ah no, it's intentionally made for scammers to boost the Google Play users.
So it's worth to kill itself. Your dirty marketing tacticts is cheap, human become more smarter these days.